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SI3D
2003
ACM
15 years 3 months ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
SIGUCCS
2003
ACM
15 years 3 months ago
What's old is new again: training is the information technology constant
This paper is an account of some of the more instructive experiences we gained as we sought to ensure that our information technology training programs kept pace with a fast chang...
George Bradford
73
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EICS
2009
ACM
15 years 2 months ago
Adapting ubicomp software and its evaluation
We describe work in progress on tools and infrastructure to support adaptive component-based software for mobile devices— in our case, Apple iPhones. Our high level aim is ‘de...
Malcolm Hall, Marek Bell, Alistair Morrison, Stuar...
ICVS
2001
Springer
15 years 2 months ago
A Fault-Tolerant Distributed Vision System Architecture for Object Tracking in a Smart Room
Abstract. In recent years, distributed computer vision has gained a lot of attention within the computer vision community for applications such as video surveillance and object tra...
Deepak R. Karuppiah, Zhigang Zhu, Prashant J. Shen...
NEUROSCIENCE
2001
Springer
15 years 2 months ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann
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