We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
This paper is an account of some of the more instructive experiences we gained as we sought to ensure that our information technology training programs kept pace with a fast chang...
We describe work in progress on tools and infrastructure to support adaptive component-based software for mobile devices— in our case, Apple iPhones. Our high level aim is ‘de...
Malcolm Hall, Marek Bell, Alistair Morrison, Stuar...
Abstract. In recent years, distributed computer vision has gained a lot of attention within the computer vision community for applications such as video surveillance and object tra...
Deepak R. Karuppiah, Zhigang Zhu, Prashant J. Shen...
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...