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INTERACTIONS
2010
97views more  INTERACTIONS 2010»
14 years 8 months ago
Design challenge based learning (DCBL) and sustainable pedagogical practice
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
Eli Blevis
JCST
2010
119views more  JCST 2010»
14 years 8 months ago
Location, Localization, and Localizability
Abstract Location-aware technology spawns numerous unforeseen pervasive applications in a wide range of living, production, commence, and public services. This article provides an ...
Yunhao Liu, Zheng Yang, Xiaoping Wang, Lirong Jian
MM
2010
ACM
402views Multimedia» more  MM 2010»
14 years 8 months ago
Discriminative codeword selection for image representation
Bag of features (BoF) representation has attracted an increasing amount of attention in large scale image processing systems. BoF representation treats images as loose collections...
Lijun Zhang 0005, Chun Chen, Jiajun Bu, Zhengguang...
MMS
2010
14 years 8 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
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PAMI
2010
161views more  PAMI 2010»
14 years 8 months ago
Nonstationary Shape Activities: Dynamic Models for Landmark Shape Change and Applications
—The goal of this work is to develop statistical models for the shape change of a configuration of “landmark” points (key points of interest) over time and to use these mode...
Samarjit Das, Namrata Vaswani
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