Abstract. In this paper we review the major approaches to multimodal human computer interaction from a computer vision perspective. In particular, we focus on body, gesture, gaze, ...
The applied prospect of the wearable computer is very extensive,in order to put wearable computer into practice, one of key technologies to be solved is to improve antivibration ...
In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and ambient intelligence environments. Research in this area can profit from resea...
"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...
We discuss challenges and opportunities for developing generalized task markets where human and machine intelligence are enlisted to solve problems, based on a consideration of th...