Sciweavers

818 search results - page 142 / 164
» Human computing for interactive digital media
Sort
View
CHI
2009
ACM
15 years 10 months ago
Body and mind: a study of avatar personalization in three virtual worlds
An increasingly large number of users connect to virtual worlds on a regular basis to conduct activities ranging from gaming to business meetings. In all these worlds, users proje...
Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, Gr...
CHI
2009
ACM
15 years 10 months ago
iBookmark: locative texts and place-based authoring
With the recent developments in ePaper technology, consumer eBook readers have display qualities and form factors that are approaching that of traditional books. These eBook reade...
Johannes Schöning, Tom Bartindale, Patrick Ol...
CHI
2007
ACM
15 years 10 months ago
SciNews online: scaffolding the construction of scientific explanations
Middle and high-school science teachers have traditionally introduced current events in the classroom to leverage news topics relevant to the curriculum, such as the Sumatra Tsuna...
Sebastian de la Chica
TEI
2010
ACM
257views Hardware» more  TEI 2010»
15 years 4 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
DSVIS
2008
Springer
14 years 11 months ago
Toward Multi-disciplinary Model-Based (Re)Design of Sustainable User Interfaces
This paper reports on our experience in using the MuiCSer process framework for the redesign of the user interface for operating an industrial digital printing system. MuiCSer is c...
Jan Van den Bergh, Mieke Haesen, Kris Luyten, Sofi...