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ACMACE
2007
ACM
15 years 1 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
CHI
2010
ACM
15 years 4 months ago
iCanDraw: using sketch recognition and corrective feedback to assist a user in drawing human faces
When asked to draw, many people are hesitant because they consider themselves unable to draw well. This paper describes the first system for a computer to provide direction and fe...
Daniel Dixon, Manoj Prasad, Tracy Hammond
IUI
2004
ACM
15 years 3 months ago
Identifying adaptation dimensions in digital talking books
We have developed an automatic DTB production platform [3], which is capable of flexibly generating different user interfaces for talking books. DTBs are built from digital copies ...
Carlos Duarte, Luís Carriço
MHCI
2009
Springer
15 years 4 months ago
Sweep-Shake: finding digital resources in physical environments
In this article we describe the Sweep-Shake system, a novel, low interaction cost approach to supporting the spontaneous discovery of geo-located information. By sweeping a mobile...
Simon Robinson, Parisa Eslambolchilar, Matt Jones
EICS
2009
ACM
15 years 4 months ago
How usable are operational digital libraries: a usability evaluation of system interactions
This paper reports a usability evaluation of three operational digital libraries (DLs): the ACM DL, the IEEE Computer Society DL, and the IEEE Xplore DL. An experiment was conduct...
Xiangmin Zhang, Jingjing Liu, Yuelin Li, Ying Zhan...