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» Human hand modeling from surface anatomy
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DICTA
2003
14 years 11 months ago
Gesture Classification Using Hidden Markov Models and Viterbi Path Counting
Human-Machine interfaces play a role of growing importance as computer technology continues to evolve. Motivated by the desire to provide users with an intuitive gesture input syst...
Nianjun Liu, Brian C. Lovell
IJCV
2006
171views more  IJCV 2006»
14 years 9 months ago
Combining Generative and Discriminative Models in a Framework for Articulated Pose Estimation
We develop a method for the estimation of articulated pose, such as that of the human body or the human hand, from a single (monocular) image. Pose estimation is formulated as a s...
Rómer Rosales, Stan Sclaroff
IVS
2006
127views more  IVS 2006»
14 years 9 months ago
Feature hiding in 3D human body scans
In this paper, we explore a privacy algorithm that detects human private parts in a 3D scan data set. The analogia graph is introduced to study the proportion of structures. The i...
Joseph Laws, Nathaniel Bauernfeind, Yang Cai 0002
TMI
2011
108views more  TMI 2011»
14 years 4 months ago
Incorporation of a Left Ventricle Finite Element Model Defining Infarction Into the XCAT Imaging Phantom
—The 4D extended Cardiac-Torso (XCAT) phantom was developed to provide a realistic and flexible model of the human anatomy and cardiac and respiratory motions for use in medical ...
Alexander I. Veress, William Paul Segars, Benjamin...
CGF
1998
213views more  CGF 1998»
14 years 9 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti