Sciweavers

2008 search results - page 383 / 402
» Human video textures
Sort
View
CANDC
2011
ACM
13 years 9 months ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
CVPR
2012
IEEE
13 years 2 months ago
Stream-based Joint Exploration-Exploitation Active Learning
Learning from streams of evolving and unbounded data is an important problem, for example in visual surveillance or internet scale data. For such large and evolving real-world data...
Chen Change Loy, Timothy M. Hospedales, Tao Xiang,...
TOG
2012
160views Communications» more  TOG 2012»
13 years 1 days ago
Highlight microdisparity for improved gloss depiction
Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...
CVPR
2012
IEEE
13 years 1 days ago
Sum-product networks for modeling activities with stochastic structure
This paper addresses recognition of human activities with stochastic structure, characterized by variable spacetime arrangements of primitive actions, and conducted by a variable ...
Mohamed R. Amer, Sinisa Todorovic
78
Voted
CVPR
2008
IEEE
15 years 11 months ago
Spatio-temporal Saliency detection using phase spectrum of quaternion fourier transform
Salient areas in natural scenes are generally regarded as the candidates of attention focus in human eyes, which is the key stage in object detection. In computer vision, many mod...
Chenlei Guo, Qi Ma, Liming Zhang