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SI3D
2003
ACM
15 years 3 months ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
CVPR
2006
IEEE
15 years 11 months ago
Multiview Geometry for Texture Mapping 2D Images Onto 3D Range Data
The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents...
Lingyun Liu, Gene Yu, George Wolberg, Siavash Zoka...
CVPR
2007
IEEE
15 years 11 months ago
A Hierarchical Model of Shape and Appearance for Human Action Classification
We present a novel model for human action categorization. A video sequence is represented as a collection of spatial and spatial-temporal features by extracting static and dynamic...
Juan Carlos Niebles, Fei-Fei Li 0002
PRL
2006
87views more  PRL 2006»
14 years 9 months ago
Applying 3D human model in a posture recognition system
This paper proposes an approach to recognise human postures in video sequences, which combines a 2D approach with a 3D human model. The 3D model is a realistic articulated human m...
Bernard Boulay, François Brémond, Mo...
ICMCS
2008
IEEE
156views Multimedia» more  ICMCS 2008»
15 years 4 months ago
Human attention model for semantic scene analysis in movies
In this paper, we specifically propose the Weber-Fechner Law-based human attention model for semantic scene analysis in movies. Different from traditional video processing techniq...
Anan Liu, Yongdong Zhang, Yan Song, Dongming Zhang...