We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents...
Lingyun Liu, Gene Yu, George Wolberg, Siavash Zoka...
We present a novel model for human action categorization. A video sequence is represented as a collection of spatial and spatial-temporal features by extracting static and dynamic...
This paper proposes an approach to recognise human postures in video sequences, which combines a 2D approach with a 3D human model. The 3D model is a realistic articulated human m...
In this paper, we specifically propose the Weber-Fechner Law-based human attention model for semantic scene analysis in movies. Different from traditional video processing techniq...
Anan Liu, Yongdong Zhang, Yan Song, Dongming Zhang...