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CHI
2005
ACM
16 years 6 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
CHI
2005
ACM
16 years 6 months ago
An experiment in discovering personally meaningful places from location data
As mobile devices become location-aware, they offer the promise of powerful new applications. While computers work with physical locations like latitude and longitude, people thin...
Changqing Zhou, Pamela J. Ludford, Dan Frankowski,...
CHI
2010
ACM
16 years 1 months ago
Experience, adjustment, and engagement: the role of video in law enforcement
Questions about the effectiveness of increasingly ubiquitous video technology in law enforcement have prompted an examination of the practices surrounding this technology. We pres...
Joe Tullio, Elaine M. Huang, David Wheatley, Harry...
MHCI
2005
Springer
15 years 11 months ago
SenseMS: a user-centered approach to enrich the messaging experience for teens by non-verbal means
This paper reports the user study and design of a concept to improve mobile messaging for teens. A study of current mobile phone use by teens (16-18) showed that, while they prefe...
Alia K. Amin, B. T. A. Kersten, Olga A. Kulyk, P. ...
MHCI
2005
Springer
15 years 11 months ago
Searching common experience: a social communication tool based on mobile ad-hoc networking
As small digital cameras become more popular, opportunities to take photos are rapidly increasing. Photo sharing is a great way to maintain and revitalize relationships between fa...
Michimune Kohno, Jun Rekimoto