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ACMDIS
2006
ACM
16 years 12 days ago
"It's Just a Method!": a pedagogical experiment in interdisciplinary design
In the excitement of the cognitive revolution, Simon proposed a way of thinking about design that promised to make it more manageable and cognitive: to think of design as a planni...
Steve R. Harrison, Maribeth Back, Deborah G. Tatar
CHI
2003
ACM
16 years 6 months ago
FantasyA and SenToy
FantasyA is a role-playing game where emotions are part of the game logic. SenToy is a tangible interface device [2], used to influence emotional behaviour in FantasyA. Players in...
Adrian Bullock, Ana Paiva, Kristina Höök...
HUC
2011
Springer
14 years 6 months ago
Haptic reassurance in the pitch black for an immersive theatre experience
An immersive theatre experience was designed to raise awareness and question perceptions of ‘blindness’, through enabling both sighted and blind members to experience a simila...
Janet van der Linden, Yvonne Rogers, Maria Oshodi,...
CHI
2005
ACM
16 years 6 months ago
SonicTexting
SonicTexting is a system for inputting text ? `texting' ? using gestures and sound. As in musical instruments and everyday mechanical objects, sound in SonicTexting is synchr...
Michal Rinott
158
Voted
VL
2006
IEEE
105views Visual Languages» more  VL 2006»
16 years 13 days ago
Crossmodal Interaction with Mobile Devices
This paper describes an alternative form of interaction for mobile devices using crossmodal output. These crossmodal displays allow alternative senses such as hearing and touch to...
Eve E. Hoggan, Stephen A. Brewster