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81
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CHI
2011
ACM
14 years 4 months ago
From garments to gardens: negotiating material relationships online and 'by hand'
From home improvement to scrapbooking, leisure activities performed “by hand” increasingly involve digital tools. In turn, software and devices to support handwork are prolife...
Elizabeth Goodman, Daniela Rosner
DPPI
2007
ACM
15 years 4 months ago
Exploring design concepts for sharing experiences through digital photography
In this research, we aim to explore meaningful design directions for future photography applications with a focus on the experiences around sharing. We review a wide-rage of photo-...
Heekyoung Jung, Kay Connelly
CHI
2010
ACM
15 years 25 days ago
DragonFly: spatial navigation for lecture videos
DragonFly is an application designed for reviewing lecture recordings of mind map-structured presentations. Instead of using a timeline slider, the lecture recording is controlled...
Christian Corsten
96
Voted
CHI
2011
ACM
14 years 4 months ago
Gamification. using game-design elements in non-gaming contexts
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
OZCHI
2005
ACM
15 years 6 months ago
User experiences on location-aware mobile services
This paper describes the user experiences gained from the use of a location sensitive mobile services in urban environment, collected with a diary study and user interviews over o...
Jonna Häkkilä, Minna Isomursu