From home improvement to scrapbooking, leisure activities performed “by hand” increasingly involve digital tools. In turn, software and devices to support handwork are prolife...
In this research, we aim to explore meaningful design directions for future photography applications with a focus on the experiences around sharing. We review a wide-rage of photo-...
DragonFly is an application designed for reviewing lecture recordings of mind map-structured presentations. Instead of using a timeline slider, the lecture recording is controlled...
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
This paper describes the user experiences gained from the use of a location sensitive mobile services in urban environment, collected with a diary study and user interviews over o...