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» Human-Computer Interaction and Global Development
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CHI
2007
ACM
16 years 3 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
131
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CHI
2007
ACM
16 years 3 months ago
Biases in human estimation of interruptibility: effects and implications for practice
People have developed a variety of conventions for negotiating face-to-face interruptions. The physical distribution of teams, however, together with the use of computer-mediated ...
Daniel Avrahami, James Fogarty, Scott E. Hudson
CHI
2007
ACM
16 years 3 months ago
Exploring patterns of social commonality among file directories at work
We studied files stored by members of a work organization for patterns of social commonality. Discovering identical or similar documents, applications, developer libraries, or oth...
John C. Tang, Clemens Drews, Mark Smith, Fei Wu, A...
CHI
2007
ACM
16 years 3 months ago
Investigating attractiveness in web user interfaces
A theoretical framework for assessing the attractiveness of websites based on Adaptive Decision Making theory is introduced. The framework was developed into a questionnaire and u...
Jan Hartmann, Alistair G. Sutcliffe, Antonella De ...
136
Voted
CHI
2007
ACM
16 years 3 months ago
SciNews online: scaffolding the construction of scientific explanations
Middle and high-school science teachers have traditionally introduced current events in the classroom to leverage news topics relevant to the curriculum, such as the Sumatra Tsuna...
Sebastian de la Chica