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ITICSE
2005
ACM
15 years 3 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
NORDICHI
2004
ACM
15 years 3 months ago
Six modes of proactive resource management: a user-centric typology for proactive behaviors
Proactivity has recently arisen as one of the focus areas within HCI. Proactive systems adhere to two premises: 1) working on behalf of, or pro, the user, and 2) acting on their o...
Antti Salovaara, Antti Oulasvirta
HUC
2004
Springer
15 years 3 months ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
DSVIS
2003
Springer
15 years 3 months ago
Functionally Modeled User Interfaces
Modern industrial-strength user interface toolkits are usually described informally, in terms of implementation artifacts such as objects and imperative state. While the practical...
Antony Courtney
SIBGRAPI
1999
IEEE
15 years 2 months ago
Keeping an Eye for HCI
Advanced Human Computer Interaction (HCI) techniques are required to enhance current computer interfaces. In this paper we present an eye gaze tracking system based on a robust low...
Carlos Hitoshi Morimoto, David Koons, Arnon Amir, ...