Sciweavers

82 search results - page 9 / 17
» Human-Computer Interaction using Gesture Recognition and 3D ...
Sort
View
FGR
2004
IEEE
164views Biometrics» more  FGR 2004»
15 years 1 months ago
Real-Time Pointing Gesture Recognition for an Immersive Environment
We present an algorithm for the real-time detection and interpretation of pointing gestures, performed with one or both arms. The pointing gestures are used as an intuitive tracki...
Roland Kehl, Luc J. Van Gool
69
Voted
WSCG
2004
139views more  WSCG 2004»
14 years 11 months ago
Interactive Museum Exhibit Using Pointing Gesture Recognition
This paper describes a Mixed Reality-supported interactive museum exhibit. Using an easy and intuitive pointing gesture recognition system, the museum visitor is able to create hi...
Cornelius Malerczyk
ICDCSW
2006
IEEE
15 years 3 months ago
Thracker - Using Capacitive Sensing for Gesture Recognition
In this paper we present Thracker – a low-cost and robust hardware to track hand gestures in front of a screen or small-scale active spaces like public displays or posters. Thra...
Raphael Wimmer, Paul Holleis, Matthias Kranz, Albr...
INTETAIN
2005
Springer
15 years 3 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
CVIU
2007
136views more  CVIU 2007»
14 years 9 months ago
MAP ZDF segmentation and tracking using active stereo vision: Hand tracking case study
A maximum a posterior probability zero disparity filter (MAP ZDF) ensures coordinated stereo fixation upon an arbitrarily moving, rotating, re-configuring hand, performing mark...
Andrew Dankers, Nick Barnes, Alexander Zelinsky