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104
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ICALT
2007
IEEE
15 years 10 months ago
The PLExus Prototype: A PLE realized as Topic Maps
The article presents the PLExus prototype, a Personal Learning Environment based on the semantic technology of topic maps. Semantic-based navigation in e-learning will enable vari...
Line Kolås, Arvid Staupe
148
Voted
ICDM
2010
IEEE
273views Data Mining» more  ICDM 2010»
15 years 1 months ago
Learning Maximum Lag for Grouped Graphical Granger Models
Temporal causal modeling has been a highly active research area in the last few decades. Temporal or time series data arises in a wide array of application domains ranging from med...
Amit Dhurandhar
186
Voted
CRV
2011
IEEE
305views Robotics» more  CRV 2011»
14 years 3 months ago
Motion Segmentation by Learning Homography Matrices from Motor Signals
—Motion information is an important cue for a robot to separate foreground moving objects from the static background world. Based on the observation that the motion of the backgr...
Changhai Xu, Jingen Liu, Benjamin Kuipers
140
Voted
NCI
2004
185views Neural Networks» more  NCI 2004»
15 years 5 months ago
Hierarchical reinforcement learning with subpolicies specializing for learned subgoals
This paper describes a method for hierarchical reinforcement learning in which high-level policies automatically discover subgoals, and low-level policies learn to specialize for ...
Bram Bakker, Jürgen Schmidhuber
156
Voted
AIED
2009
Springer
15 years 1 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones