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CHI
2004
ACM
15 years 3 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
CHINZ
2005
ACM
14 years 11 months ago
InkKit: a generic design tool for the tablet PC
In this paper, we describe the design philosophy, implementation and evaluation of InkKit, an informal design platform that uses pen input on a tablet PC to imitate the informalit...
Ronald Chung, Petrut Mirica, Beryl Plimmer
CHI
2009
ACM
15 years 10 months ago
The mousegrip
Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
Florian Mueller, Martin R. Gibbs, Frank Vetere
HAPTICS
2005
IEEE
15 years 3 months ago
Wearable Kinesthetic System for Capturing and Classifying Upper Limb Gesture
Background: Monitoring body kinematics has fundamental relevance in several biological and technical disciplines. In particular the possibility to exactly know the posture may fur...
R. Bartalesi, Federico Lorussi, M. Tesconi, Alessa...
CHI
2005
ACM
14 years 11 months ago
Designs for home life
In this Special Interest Group (SIG) we intend to consider the increasingly popular area of interactive systems design for the home. Aiming to incorporate a wide range of perspect...
A. J. Bernheim Brush, Leysia Palen, Laurel Swan, A...