This paper presents a method for learning the parameters of rhythmic walking to generate purposive humanoid motions. The controller consists of the two layers: rhythmic walking is...
Generation of a sequence of behaviors is necessary for the RoboCup Humanoid league to realize not simply a individual robot performance but also cooperative ones between robots. A ...
— In this paper we build an imitation learning algorithm for a humanoid robot on top of a general world model provided by learned object affordances. We consider that the robot h...
We present a system for robust robot skill acquisition from kinesthetic demonstrations. This system allows a robot to learn a simple goal-directed gesture, and correctly reproduce...
Abstract: The paper describes the humanoid robot \H6", which was designed to serve as a platform for experimental research on the development of advanced humanoid-type robots....
Satoshi Kagami, Koichi Nishiwaki, James J. Kuffner...