In this paper we describe the use of design patterns as a basis for creating a Humanoid Walking Pattern Generator Software having a modular architecture. This architecture made po...
Abstract— Real-world robotic environments are highly structured. The scalability of planning and reasoning methods to cope with complex problems in such environments crucially de...
Policy Learning approaches are among the best suited methods for high-dimensional, continuous control systems such as anthropomorphic robot arms and humanoid robots. In this paper,...
— Most mobile robots in existence today have large, heavy, statically stable bases. To enable manipulation, actuated arms and effectors are attached to the base providing limited...
Bryan J. Thibodeau, Patrick Deegan, Roderic A. Gru...
— We present an active learning algorithm for the problem of body schema learning, i.e. estimating a kinematic model of a serial robot. The learning process is done online using ...
Ruben Martinez-Cantin, Manuel Lopes, Luis Montesan...