In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Optical flow in monocular video can serve as a key for recognizing and tracking the three-dimensional pose of human subjects. In comparison with prior work using silhouettes as a ...
Characteristics of the 2D shape deformation in human motion contain rich information for human identification and pose estimation. In this paper, we introduce a framework for sim...
The capability of maintaining the pose of the mobile robot is central for basic navigation and map building tasks. In this paper we describe a vision-based hybrid localization sch...