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AAAI
1998
15 years 1 months ago
An Architecture for Exploring Large Design Spaces
We describe an architecture for exploring very large design spaces, for example, spaces that arise when design candidates are generated by combining components systematically from...
John R. Josephson, B. Chandrasekaran, Mark Carroll...
117
Voted
ICPP
2008
IEEE
15 years 7 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
FTDCS
2004
IEEE
15 years 4 months ago
Smart Phone: An Embedded System for Universal Interactions
In this paper, we present a system architecture that allows users to interact with embedded systems located in their proximity using Smart Phones. We have identified four models o...
Liviu Iftode, Cristian Borcea, Nishkam Ravi, Porli...
ICMI
2005
Springer
164views Biometrics» more  ICMI 2005»
15 years 6 months ago
A user interface framework for multimodal VR interactions
This article presents a User Interface (UI) framework for multimodal interactions targeted at immersive virtual environments. Its configurable input and gesture processing compon...
Marc Erich Latoschik
115
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ATAL
2008
Springer
15 years 2 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...