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PG
1997
IEEE
15 years 1 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
VISUALIZATION
2000
IEEE
15 years 2 months ago
A computational steering system for studying microwave interactions with missile bodies
This paper describes a computer modeling and simulation system that supports computational steering, which is an effort to make the typical simulation workflow more efficient. O...
J. Edward Swan II, Marco Lanzagorta, Doug Maxwell,...
TOMS
1998
148views more  TOMS 1998»
14 years 9 months ago
PELLPACK: A Problem-Solving Environment for PDE-Based Applications on Multicomputer Platforms
This paper presents the software architecture and implementation of the problem solving environment (PSE) PELLPACK for modeling physical objects described by partial differential ...
Elias N. Houstis, John R. Rice, Sanjiva Weerawaran...
CCGRID
2006
IEEE
15 years 3 months ago
Integrating the HLA RTI Services with Scilab
This paper describes the integration of the High Level Architecture (HLA), an IEEE standard for distributed interactive simulation, with a scientific software package (Scilab) and...
Thitima Theppaya, Pichaya Tandayya, Chatchai Janta...
CHI
2001
ACM
15 years 10 months ago
Doom as an interface for process management
This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to...
Dennis L. Chao