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CGF
2008
134views more  CGF 2008»
15 years 3 months ago
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...
Erik Sintorn, Elmar Eisemann, Ulf Assarsson
3DPVT
2002
IEEE
158views Visualization» more  3DPVT 2002»
15 years 8 months ago
Stochastic Mesh-Based Multiview Reconstruction
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
John Isidoro, Stan Sclaroff
GRAPHICSINTERFACE
2003
15 years 4 months ago
A Gestural Interface to Free-Form Deformation
We present a gesture-based user interface to Free-Form Deformation (FFD). Traditional interfaces for FFD require the manipulation of individual points in a lattice of control vert...
Geoffrey Draper, Parris K. Egbert
160
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CGF
2010
198views more  CGF 2010»
15 years 3 months ago
Feature Preserving Mesh Generation from 3D Point Clouds
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
Nader Salman, Mariette Yvinec, Quentin Méri...
ICCS
2005
Springer
15 years 9 months ago
Phylogenetic Networks, Trees, and Clusters
Phylogenetic networks model evolutionary histories in the presence of non-treelike events such as hybrid speciation and horizontal gene transfer. In spite of their widely acknowled...
Luay Nakhleh, Li-San Wang