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CVPR
2007
IEEE
16 years 5 months ago
Beyond Local Appearance: Category Recognition from Pairwise Interactions of Simple Features
We present a discriminative shape-based algorithm for object category localization and recognition. Our method learns object models in a weakly-supervised fashion, without requiri...
Marius Leordeanu, Martial Hebert, Rahul Sukthankar
134
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GECCO
2007
Springer
159views Optimization» more  GECCO 2007»
15 years 9 months ago
Evolutionary hypernetwork models for aptamer-based cardiovascular disease diagnosis
We present a biology-inspired probabilistic graphical model, called the hypernetwork model, and its application to medical diagnosis of disease. The hypernetwork models are a way ...
JungWoo Ha, Jae-Hong Eom, Sung-Chun Kim, Byoung-Ta...
TMI
2010
208views more  TMI 2010»
14 years 10 months ago
Patient-Specific Modeling and Quantification of the Aortic and Mitral Valves From 4-D Cardiac CT and TEE
As decisions in cardiology increasingly rely on non-invasive methods, fast and precise image processing tools have become a crucial component of the analysis workflow. To the best ...
Razvan Ioan Ionasec, Ingmar Voigt, Bogdan Georgesc...
RECOMB
2005
Springer
16 years 3 months ago
The Factor Graph Network Model for Biological Systems
Abstract. We introduce an extended computational framework for studying biological systems. Our approach combines formalization of existing qualitative models that are in wide but ...
Irit Gat-Viks, Amos Tanay, Daniela Raijman, Ron Sh...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 3 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong