Sciweavers

1626 search results - page 63 / 326
» Hybrid computing algorithm in representing solid model
Sort
View
149
Voted
ICIP
2008
IEEE
16 years 4 months ago
Hybrid tracking approach using optical flow and pose estimation
This paper proposes an hybrid approach to estimate the 3D pose of an object. The integration of texture information based on image intensities in a more classical non-linear edge-...
Éric Marchand, Étienne Mémin,...
CVPR
2010
IEEE
15 years 11 months ago
Hybrid Multi-view Reconstruction by Jump-Diffusion
We propose a multi-view stereo reconstruction algorithm which recovers urban scenes as a combination of meshes and geometric primitives. It provides a compact model while preservi...
Florent Lafarge, Renaud Keriven, Mathieu Bredif, H...
CVPR
2010
IEEE
15 years 11 months ago
Clustering Dynamic Textures with the Hierarchical EM Algorithm
The dynamic texture (DT) is a probabilistic generative model, defined over space and time, that represents a video as the output of a linear dynamical system (LDS). The DT model ...
Antoni Chan, Emanuele Coviello, Gert Lanckriet
ICCTA
2007
IEEE
15 years 9 months ago
Point Based Representations for Hierarchical Environments
The advent of advanced graphics technologies and improved hardware has enabled the generation of highly complex models with huge number of triangles. Point-based representations a...
Kedarnath Thangudu, Lakshmi Gade, Jag Mohan Singh,...
CSCLP
2005
Springer
15 years 8 months ago
A Hybrid Benders' Decomposition Method for Solving Stochastic Constraint Programs with Linear Recourse
Abstract. We adopt Benders’ decomposition algorithm to solve scenariobased Stochastic Constraint Programs (SCPs) with linear recourse. Rather than attempting to solve SCPs via a ...
Armagan Tarim, Ian Miguel