Sciweavers

19 search results - page 3 / 4
» Hyper-Hitchcock: Towards the Easy Authoring of Interactive V...
Sort
View
CHI
2007
ACM
14 years 6 months ago
iPod distraction: effects of portable music-player use on driver performance
Portable music players such as Apple's iPod have become ubiquitous in many environments, but one environment in particular has elicited new safety concerns and challenges -in...
Dario D. Salvucci, Daniel Markley, Mark Zuber, Dun...
CHINZ
2007
ACM
13 years 10 months ago
Using a mobile phone for 6 DOF mesh editing
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mo...
Anders Henrysson, Mark Billinghurst
CHI
2009
ACM
14 years 1 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
TEI
2009
ACM
92views Hardware» more  TEI 2009»
13 years 11 months ago
Media Crate: tangible live media production interface
Live media production – the presentation of audio-visual content at events such as conferences and concerts – is a high intensity task where a small production team must inter...
Tom Bartindale, Jonathan Hook, Patrick Olivier
CHI
2010
ACM
14 years 1 months ago
Mobile-izing health workers in rural India
Researchers have long been interested in the potential of ICTs to enable positive change in developing regions communities. In these environments, ICT interventions often fail bec...
Divya Ramachandran, John Canny, Prabhu Dutta Das, ...