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DAGM
2009
Springer
15 years 11 months ago
Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling
Abstract. We present an approach to compute the visual hulls of multiple people in real-time in the presence of occlusions. We prove that the resulting visual hulls are correct and...
Alexander Schick, Rainer Stiefelhagen
SCIA
2009
Springer
199views Image Analysis» more  SCIA 2009»
15 years 11 months ago
Appearance Based Extraction of Planar Structure in Monocular SLAM
This paper concerns the building of enhanced scene maps during real-time monocular SLAM. Specifically, we present a novel algorithm for detecting and estimating planar structure i...
José Martínez-Carranza, Andrew Calwa...
ICIP
2008
IEEE
15 years 11 months ago
Learning efficient codes for 3D face recognition
Face representation based on the Visual Codebook becomes popular because of its excellent recognition performance, in which the critical problem is how to learn the most efficien...
Cheng Zhong, Zhenan Sun, Tieniu Tan
SMI
2008
IEEE
123views Image Analysis» more  SMI 2008»
15 years 11 months ago
Time varying surface reconstruction from multiview video
We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, ...
S. Cihan Bilir, Yücel Yemez
3DIM
2007
IEEE
15 years 11 months ago
Interactive Scanning of Haptic Textures and Surface Compliance
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
Sheldon Andrews, Jochen Lang