We present a new visualization method for 2d flows which allows us to combine multiple data values in an image for simultaneous viewing. We utilize concepts from oil painting, art...
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
An agent must acquire internal representation appropriate for its task, environment, sensors. As a learning algorithm, reinforcement learning is often utilized to acquire the rela...
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection schem...