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CVPR
1998
IEEE
16 years 6 months ago
Generation of the Euclidean Skeleton from the Vector Distance Map by a Bisector Decision Rule
The Euclidean skeleton is essential for general shape representation. This paper provides an e cient method to extract a well-connected Euclidean skeleton by a neighbor bisector d...
Hong Li, Albert M. Vossepoel
118
Voted
CVPR
2001
IEEE
16 years 6 months ago
On Computing Exact Visual Hulls of Solids Bounded by Smooth Surfaces
This paper presents a method for computing the visual hull that is based on two novel representations: the rim mesh, which describes the connectivity of contour generators on the ...
Svetlana Lazebnik, Edmond Boyer, Jean Ponce
CVPR
2003
IEEE
16 years 6 months ago
View Invariants for Human Action Recognition
This paper presents two approaches for the representation and recognition of human action in video, aiming for viewpoint invariance. The paper first presents new results using a 2...
Vasu Parameswaran, Rama Chellappa
CVPR
2004
IEEE
16 years 6 months ago
High Resolution Video Mosaicing with Global Alignment
Image composition (or mosaicing) has attracted a growing attention in recent years as one of the main elements in video analysis and representation. In this paper we deal with the...
Roberto Marzotto, Andrea Fusiello, Vittorio Murino
CVPR
2004
IEEE
16 years 6 months ago
Region-Based Progressive Stereo Matching
A novel region-based progressive stereo matching algorithm is presented. It combines the strengthes of previous region-based and progressive approaches. The progressive framework ...
Yichen Wei, Long Quan