We introduce a new texture representation that combines standard sampling, to be bilinearly interpolated in smoothly varying regions, with customizable discontinuities, to model s...
We present and explore a simple idea for improving document layout on arbitrary devices of different resolutions and size. The key idea is to allow manifold representations of con...
Charles E. Jacobs, Wilmot Li, Evan Schrier, David ...
Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, req...
This paper is devoted to a designer tool, which is an extension of particle tracing algorithm for analysis of scenes, artifacts, image ghosts, and ray tracing mechanism itself. Th...
This paper uses a simple method for representing motion in successively layered silhouettes that directly encode system time termed the timed Motion History Image (tMHI). This rep...