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FUN
2010
Springer
306views Algorithms» more  FUN 2010»
15 years 7 months ago
Leveling-Up in Heroes of Might and Magic III
We propose a model for level-ups in Heroes of Might and Magic III, and give an O 1 ε2 ln 1 δ learning algorithm to estimate the probabilities of secondary skills induced by any ...
Dimitrios I. Diochnos
AADEBUG
1997
Springer
15 years 6 months ago
Observation and Control for Debugging Distributed Computations
I present a general framework for observing and controlling a distributed computation and its applications to distributed debugging. Algorithms for observation are useful in distr...
Vijay K. Garg
SEE
1997
Springer
15 years 6 months ago
An environment for object-oriented real-time systems design
A concise object-oriented method for the development of real-time systems has been composed. Hardware components are modelled by (sofnuare) base objects; base objects are controll...
Rob L. W. van de Weg, Rolf Engmann, Raoul van de H...
WSC
2008
15 years 4 months ago
Concurrent simulation and optimization models for mining planning
One of the most important challenges for mining engineers is to correctly analyze and generate short-term planning schedules, or simply month mining plan. The objective is to demo...
Marcelo Moretti Fioroni, Luiz Augusto Gago Franzes...
129
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Publication
159views
14 years 1 months ago
Evaluating the Effectiveness of Board Game Usage to Teach GSE Dynamics
When preparing students for an industrial or academic career in software engineering, educational institutions need to address the globally distributed character of the software en...
Kevin Dullemond, Ben van Gameren, Rini van Solinge...