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CEC
2008
IEEE
15 years 6 months ago
Evosphere: Evolutionary dynamics in a population of fighting virtual creatures
It is often suggested that traditional models of artificial evolution, based on explicit, human-defined fitness functions, are fundamentally more restricted and less creative than ...
Thomas Miconi
TVCG
2002
123views more  TVCG 2002»
15 years 3 months ago
Information Visualization and Visual Data Mining
Never before in history data has been generated at such high volumes as it is today. Exploring and analyzing the vast volumes of data becomes increasingly difficult. Information vi...
Daniel A. Keim
CHI
2005
ACM
16 years 4 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
CHI
2010
ACM
15 years 11 months ago
Prefab: implementing advanced behaviors using pixel-based reverse engineering of interface structure
Current chasms between applications implemented with different user interface toolkits make it difficult to implement and explore potentially important interaction techniques in n...
Morgan Dixon, James Fogarty
CHI
2011
ACM
14 years 7 months ago
Roboshop: multi-layered sketching interface for robot housework assignment and management
As various home robots come into homes, the need for efficient robot task management tools is arising. Current tools are designed for controlling individual robots independently, ...
Kexi Liu, Daisuke Sakamoto, Masahiko Inami, Takeo ...