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TEI
2010
ACM
257views Hardware» more  TEI 2010»
15 years 8 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
CHI
2009
ACM
15 years 8 months ago
Gaze-controlled driving
We investigate if the gaze (point of regard) can control a remote vehicle driving on a racing track. Five different input devices (on-screen buttons, mousepointing low-cost webcam...
Martin Tall, Alexandre Alapetite, Javier San Agust...
CANDC
2009
ACM
15 years 8 months ago
Visualization and empowerment
Data visualization, commonly used to make large sets of numerical data more legible, also has enormous potential as a storytelling tool to elicit insights on long-standing social ...
Indhira Rojas, Wendy Ju
CHI
2010
ACM
15 years 8 months ago
PlayWrite: end-user adaptable games to support adolescent mental health
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
David Coyle, Gavin Doherty, John Sharry
112
Voted
ACMDIS
2006
ACM
15 years 8 months ago
The impact of pre-patterns on the design of digital home applications
Recent research suggests design pre-patterns, structured collections of evidence-based research and design knowledge, provide a useful resource for design activities in emerging a...
T. Scott Saponas, Madhu K. Prabaker, Gregory D. Ab...