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» IDtension - Highly Interactive Drama
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96
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ATAL
2006
Springer
15 years 4 months ago
Reinforcement learning for declarative optimization-based drama management
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...
72
Voted
GI
2004
Springer
15 years 5 months ago
Wissensvermittlung durch Interactive Storytelling
: Interactive Storytelling wird in diesem Beitrag als eine methodische Spezialform des Game Design für die Erstellung zukünftiger Lern- und Unterhaltungsanwendungen betrachtet. D...
Ulrike Spierling
AIED
2005
Springer
15 years 6 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
GAMEON
2003
15 years 1 months ago
Mimicry: Another Approach for Interactive Comedy
In this paper, we discuss another approach based on mimicry for interactive comedy, a relatively new genre in interactive drama. An interactive comedy system is proposed in which ...
Ruck Thawonmas, Hiroki Hassaku, Keisuke Tanaka
112
Voted
JCDL
2010
ACM
156views Education» more  JCDL 2010»
15 years 19 days ago
Interactively browsing movies in terms of action, foreshadowing and resolution
We describe a novel video player that uses Temporal Semantic Compression (TSC) to present a compressed summary of a movie. Compression is based on tempo which is derived from film...
Stewart Greenhill, Brett Adams, Svetha Venkatesh