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PG
2002
IEEE
15 years 4 months ago
Roadmap-Based Flocking for Complex Environments
Flocking behavior is very common in nature, and there have been ongoing research efforts to simulate such behavior in computer animations and robotics applications. Generally, suc...
O. Burçhan Bayazit, Jyh-Ming Lien, Nancy M....
CA
1999
IEEE
15 years 4 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
ICRA
1999
IEEE
133views Robotics» more  ICRA 1999»
15 years 4 months ago
An Autonomous Sensor-Based Path-Planner for Planetary Microrovers
With the success of Mars Pathfinder's Sojourner rover, a new era of planetary exploration has opened, with demand for highly capable mobile robots. These robots must be able ...
Sharon L. Laubach, Joel W. Burdick
EDUTAINMENT
2006
Springer
15 years 3 months ago
Research of Dynamic Terrain in Complex Battlefield Environments
In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
Xingquan Cai, Fengxia Li, Haiyan Sun, Shouyi Zhan
ECAI
2008
Springer
15 years 1 months ago
A Simulation-based Approach for Solving Generalized Semi-Markov Decision Processes
Time is a crucial variable in planning and often requires special attention since it introduces a specific structure along with additional complexity, especially in the case of dec...
Emmanuel Rachelson, Gauthier Quesnel, Fréd&...