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104
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NETGAMES
2006
ACM
15 years 5 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 5 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
100
Voted
CVPR
2001
IEEE
16 years 1 months ago
Component-based Face Detection
We present a component-based, trainable system for detecting frontal and near-frontal views of faces in still gray images. The system consists of a two-level hierarchy of Support ...
Bernd Heisele, Thomas Serre, Massimiliano Pontil, ...
97
Voted
KDD
2006
ACM
162views Data Mining» more  KDD 2006»
16 years 1 days ago
Simultaneous record detection and attribute labeling in web data extraction
Recent work has shown the feasibility and promise of templateindependent Web data extraction. However, existing approaches use decoupled strategies ? attempting to do data record ...
Jun Zhu, Zaiqing Nie, Ji-Rong Wen, Bo Zhang, Wei-Y...
97
Voted
KDD
2009
ACM
193views Data Mining» more  KDD 2009»
15 years 6 months ago
Category detection using hierarchical mean shift
Many applications in surveillance, monitoring, scientific discovery, and data cleaning require the identification of anomalies. Although many methods have been developed to iden...
Pavan Vatturi, Weng-Keen Wong