Understanding and modifying the effects of arbitrary illumination on human faces in a realistic manner is a challenging problem both for face synthesis and recognition. Recent res...
This paper deals with approximation algorithms for the prize collecting generalized Steiner forest problem, defined as follows. The input is an undirected graph G = (V, E), a colle...
Computational anatomy is an emerging discipline that aims at analyzing and modeling the individual anatomy of organs and their biological variability across a population. The goal ...
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
In this work we want to discuss an algorithm for drawing line diagrams of lattices based on force directed placement (FDP). This widely used technique in graph drawing introduces f...