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UMUAI
2010
136views more  UMUAI 2010»
14 years 7 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
WINET
2010
163views more  WINET 2010»
14 years 7 months ago
On supporting reliable QoS in multi-hop multi-rate mobile ad hoc networks
Due to complicated situations such as node/link interference and traffic load, quality of service support in multi-hop multi-rate ad hoc networks remains a challenging issue. Furt...
Ming Li, B. Prabhakaran
ICAC
2008
IEEE
15 years 3 months ago
Power and Performance Management of Virtualized Computing Environments Via Lookahead Control
— There is growing incentive to reduce the power consumed by large-scale data centers that host online services such as banking, retail commerce, and gaming. Virtualization is a ...
Dara Kusic, Jeffrey O. Kephart, James E. Hanson, N...
ASMTA
2008
Springer
167views Mathematics» more  ASMTA 2008»
14 years 11 months ago
Perfect Simulation of Stochastic Automata Networks
The solution of continuous and discrete-time Markovian models is still challenging mainly when we model large complex systems, for example, to obtain performance indexes of paralle...
Paulo Fernandes, Jean-Marc Vincent, Thais Webber
HPCA
2008
IEEE
15 years 9 months ago
Address-branch correlation: A novel locality for long-latency hard-to-predict branches
Hard-to-predict branches depending on longlatency cache-misses have been recognized as a major performance obstacle for modern microprocessors. With the widening speed gap between...
Hongliang Gao, Yi Ma, Martin Dimitrov, Huiyang Zho...