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» Identifying Bullies with a Computer Game
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214
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ACL
2011
14 years 11 months ago
Learning to Win by Reading Manuals in a Monte-Carlo Framework
This paper presents a novel approach for leveraging automatically extracted textual knowledge to improve the performance of control applications such as games. Our ultimate goal i...
S. R. K. Branavan, David Silver, Regina Barzilay
IE
2007
15 years 9 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
ATAL
2006
Springer
15 years 11 months ago
Learning to identify winning coalitions in the PAC model
We consider PAC learning of simple cooperative games, in which the coalitions are partitioned into "winning" and "losing" coalitions. We analyze the complexity...
Ariel D. Procaccia, Jeffrey S. Rosenschein
186
Voted
NETGAMES
2005
ACM
16 years 28 days ago
Analysis of factors affecting players' performance and perception in multiplayer games
In this paper we analyse different factors affecting players’ perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subje...
Matthias Dick, Oliver Wellnitz, Lars C. Wolf
189
Voted
DIGRA
2003
Springer
16 years 18 days ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen