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ITRUST
2005
Springer
15 years 11 months ago
Alleviating the Sparsity Problem of Collaborative Filtering Using Trust Inferences
Collaborative Filtering (CF), the prevalent recommendation approach, has been successfully used to identify users that can be characterized as “similar” according to their logg...
Manos Papagelis, Dimitris Plexousakis, Themistokli...
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 10 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
NETGAMES
2004
ACM
15 years 10 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
SIGIR
2004
ACM
15 years 10 months ago
Display time as implicit feedback: understanding task effects
Recent research has had some success using the length of time a user displays a document in their web browser as implicit feedback for document preference. However, most studies h...
Diane Kelly, Nicholas J. Belkin
ATAL
2004
Springer
15 years 10 months ago
An Intent-Driven Planner for Multi-Agent Story Generation
The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. We identify two properties of ...
Mark O. Riedl, R. Michael Young