Sciweavers

157 search results - page 17 / 32
» Identifying reasoning patterns in games
Sort
View
AAAI
2006
15 years 1 months ago
Know Thine Enemy: A Champion RoboCup Coach Agent
In a team-based multiagent system, the ability to construct a model of an opponent team's joint behavior can be useful for determining an agent's expected distribution o...
Gregory Kuhlmann, William B. Knox, Peter Stone
AIED
2009
Springer
15 years 6 months ago
Will Google destroy western democracy? Bias in policy problem solving
: Democracy requires students to choose policy positions based on evidence, yet confirmation bias prevents them from doing so. As a preliminary step in building a policy reasoning ...
Matthew W. Easterday, Vincent Aleven, Richard Sche...
ACG
2006
Springer
15 years 5 months ago
Recognizing Seki in Computer Go
Seki is a situation of coexistence in the game of Go, where neither player can profitably capture the opponent’s stones. This paper presents a new method for deciding whether an...
Xiaozhen Niu, Akihiro Kishimoto, Martin Mülle...
ASSETS
1998
ACM
15 years 4 months ago
Conversational Gestures for Direct Manipulation on the Audio Desktop
We describe the speech-enabling approach to building auditory interfaces that treat speech as a first-class modality. The process of designing effective auditory interfaces is de...
T. V. Raman
SIGECOM
2006
ACM
88views ECommerce» more  SIGECOM 2006»
15 years 5 months ago
Implementation with a bounded action space
While traditional mechanism design typically assumes isomorphism between the agents’ type- and action spaces, in many situations the agents face strict restrictions on their act...
Liad Blumrosen, Michal Feldman