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» Identifying reasoning patterns in games
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 5 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
CHI
2010
ACM
14 years 1 months ago
Understanding and evaluating cooperative games
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...
GAMEON
2009
13 years 4 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
PREMI
2005
Springer
13 years 11 months ago
Conversational Case-Based Reasoning
A considerable amount of research in case-based reasoning (CBR) has recently focused on conversational CBR as a means of providing more effective support for interactive problem ...
David W. Aha
ENTCS
2006
112views more  ENTCS 2006»
13 years 6 months ago
Patterns for Timed Property Specifications
Patterns for property specification enable non-experts to write formal specifications that can be used for automatic model checking. The existing patterns identified in [6] allow ...
Volker Gruhn, Ralf Laue