—Distributed systems without trusted identities are particularly vulnerable to sybil attacks, where an adversary creates multiple bogus identities to compromise the running of th...
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
This paper contributes to the evolving body of knowledge pertaining to the study of digitally-enabled social networks, their usage, and their effects on people, organization, and s...
This paper describes methods for collecting user activity data in a peer production educational system, the Instructional Architect (IA), and then takes a social network perspectiv...
We introduce a new geometric, rank-based model for the link structure of on-line social networks (OSNs). In the geo-protean (GEO-P) model for OSNs nodes are identified with points ...