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SI3D
2006
ACM
15 years 3 months ago
Variance shadow maps
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...
William Donnelly, Andrew Lauritzen
ICCV
2003
IEEE
15 years 11 months ago
Multiple-cue Illumination Estimation in Textured Scenes
In this paper, we present a method that integrates cues from shading, shadow and specular reflections for estimating directional illumination in a textured scene. Texture poses a ...
Yuanzhen Li, Stephen Lin, Hanqing Lu, Heung-Yeung ...
ACCV
2006
Springer
15 years 3 months ago
Face Recognition Under Varying Illumination Based on MAP Estimation Incorporating Correlation Between Surface Points
In this paper, we propose a new method for face recognition under varying illumination conditions using a single input image. Our method is based on a statistical shape-from-shadin...
Mihoko Shimano, Kenji Nagao, Takahiro Okabe, Imari...
CVPR
2005
IEEE
14 years 11 months ago
Fast Illumination-Invariant Background Subtraction Using Two Views: Error Analysis, Sensor Placement and Applications
Background modeling and subtraction to detect new or moving objects in a scene is an important component of many intelligent video applications. Compared to a single camera, the u...
Ser-Nam Lim, Anurag Mittal, Larry S. Davis, Nikos ...
CG
2005
Springer
14 years 9 months ago
Adaptive density estimation using an orthogonal series for global illumination
In Monte-Carlo photon-tracing methods energy-carrying particles are traced in an environment to generate hit points on object surfaces for simulating global illumination. The surf...
Kam Wah Wong, Wenping Wang