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ECCV
2010
Springer
14 years 7 months ago
Lighting Aware Preprocessing for Face Recognition across Varying Illumination
Abstract. Illumination variation is one of intractable yet crucial problems in face recognition and many lighting normalization approaches have been proposed in the past decades. N...
Hu Han, Shiguang Shan, Laiyun Qing, Xilin Chen, We...
HPCC
2005
Springer
15 years 3 months ago
Correction of Building Height Effect Using LIDAR and GPS
Abstract. Correction of building height effects is a critical step in image interpretation from aerial imagery in urban area. In this paper, an efficient scheme to correct building...
Hong-Gyoo Sohn, Kong-Hyun Yun, Gi-Hong Kim, Hyo Su...
ICCV
2001
IEEE
15 years 11 months ago
Beyond Lambert: Reconstructing Surfaces with Arbitrary BRDFs
W e address an open and hitherto neglected problem in computer vision, how to reconstruct the geometry of objects with arbitrary and possibly anisotropic bidirectional reflectance...
Sebastian Magda, David J. Kriegman, Todd Zickler, ...
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ECCV
2004
Springer
15 years 11 months ago
Accuracy of Spherical Harmonic Approximations for Images of Lambertian Objects under Far and Near Lighting
Various problems in Computer Vision become difficult due to a strong influence of lighting on the images of an object. Recent work showed analytically that the set of all images of...
Darya Frolova, Denis Simakov, Ronen Basri
SI3D
2006
ACM
15 years 3 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan