In this article, we discuss 3D shape reconstruction of an object in a rigid motion with the volume intersection method. When the object moves rigidly, the cameras change their rel...
In this work we propose a method for the polygonization of octree-based reconstructions by dual contouring. Dual contouring is an adaptive method for determining contiguous polygo...
Anselmo Antunes Montenegro, Luiz Velho, Paulo Ceza...
Large displays are everywhere. However, the computer mouse remains the most common interaction tool for such displays. We propose a new approach for fingertip interaction with lar...
The CRS4 experimental bone-burr simulator implements visual and haptic effects through the incorporation of a physics-based contact model and patient-specific data. Psychophysica...
Gavin Brelstaff, Marco Agus, Andrea Giachetti, Enr...
A technique is presented for generating implicit sweep objects that support direct specification and manipulation of the surface with no topological limitations on the 2D sweep t...