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79
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3DPVT
2006
IEEE
202views Visualization» more  3DPVT 2006»
15 years 3 months ago
Visual Shapes of Silhouette Sets
Shape from silhouette methods are extensively used to model dynamic and non-rigid objects using binary foreground-background images. Since the problem of reconstructing shapes fro...
Jean-Sébastien Franco, Marc Lapierre, Edmon...
SIGGRAPH
1998
ACM
15 years 1 months ago
Wires: A Geometric Deformation Technique
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
Karan Singh, Eugene Fiume
ALENEX
2003
139views Algorithms» more  ALENEX 2003»
14 years 11 months ago
Interpolation over Light Fields with Applications in Computer Graphics
We present a data structure, called a ray interpolant tree, or RI-tree, which stores a discrete set of directed lines in 3-space, each represented as a point in 4-space. Each dire...
F. Betul Atalay, David M. Mount
80
Voted
GANDC
2011
105views more  GANDC 2011»
13 years 9 months ago
Adjacent versus coincident representations of geospatial uncertainty: Which promote better decisions?
3D geological models commonly built to manage natural resources are much affected by uncertainty because most of the subsurface is inaccessible to direct observation. Appropriate ...
Thomas Viard, Guillaume Caumon, Bruno Lévy
SIBGRAPI
2008
IEEE
15 years 3 months ago
Using Multi-agent Systems for Sampling and Rendering Implicit Surfaces
In this paper a Multi-Agent System for Sampling and Rendering Implicit Surfaces is presented (MASSRIS). Previous approaches to pen-and-ink style renderings of implicit surfaces we...
Pauline Jepp, Jörg Denzinger, Brian Wyvill, M...