This contribution addresses the problem of obtaining 3D models from image sequences. A 3D surface description of the scene is extracted completely from a set of uncalibrated camer...
— Digitization is not as easy as it looks. If one digitizes a 3D object even with a dense sampling grid, the reconstructed digital object may have topological distortions and in ...
Peer Stelldinger, Longin Jan Latecki, Marcelo Siqu...
We examine the stereo correspondence problem in the presence of slanted scene surfaces. In particular, we highlight a previously overlooked geometric fact: a horizontally slanted ...
The quadtree data structure is widely used in digital image processing and computer graphics for modeling spatial segmentation of images and surfaces. A quadtree is a tree in whic...
Laurent Balmelli, Jelena Kovacevic, Martin Vetterl...
We present a new fast approach for surface segmentation of thin structures, like vessels and vascular trees, based on Fast Marching and Level Sets methods. Fast Marching allows se...