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CGI
2003
IEEE
15 years 1 months ago
Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting
This paper proposes an advanced cut-and-paste editing for three-dimensional models. We introduce a new parameterization technique based on constrained B-spline surface/volume fitt...
Yoshiyuki Furukawa, Hiroshi Masuda, Kenjiro T. Miu...
VMV
2001
93views Visualization» more  VMV 2001»
14 years 11 months ago
On-the-Fly Adaptive Subdivision Terrain
In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
Dirc Rose, Martin Kada, Thomas Ertl
VMV
2004
154views Visualization» more  VMV 2004»
14 years 11 months ago
Extracting Animated Meshes with Adaptive Motion Estimation
We present an approach for extracting coherently sampled animated meshes from input sequences of incoherently sampled meshes representing a continuously evolving shape. Our approa...
Nizam Anuar, Igor Guskov
CGF
2010
135views more  CGF 2010»
14 years 10 months ago
Designing Quad-dominant Meshes with Planar Faces
We study the combined problem of approximating a surface by a quad mesh (or quad-dominant mesh) which on the one hand has planar faces, and which on the other hand is aestheticall...
Mirko Zadravec, Alexander Schiftner, Johannes Wall...
CGF
2008
127views more  CGF 2008»
14 years 10 months ago
G2 Tensor Product Splines over Extraordinary Vertices
We present a second order smooth filling of an n-valent Catmull-Clark spline ring with n biseptic patches. While an underdetermined biseptic solution to this problem has appeared ...
Charles T. Loop, Scott Schaefer