This paper proposes an advanced cut-and-paste editing for three-dimensional models. We introduce a new parameterization technique based on constrained B-spline surface/volume fitt...
Yoshiyuki Furukawa, Hiroshi Masuda, Kenjiro T. Miu...
In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
We present an approach for extracting coherently sampled animated meshes from input sequences of incoherently sampled meshes representing a continuously evolving shape. Our approa...
We study the combined problem of approximating a surface by a quad mesh (or quad-dominant mesh) which on the one hand has planar faces, and which on the other hand is aestheticall...
Mirko Zadravec, Alexander Schiftner, Johannes Wall...
We present a second order smooth filling of an n-valent Catmull-Clark spline ring with n biseptic patches. While an underdetermined biseptic solution to this problem has appeared ...