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ICRA
2006
IEEE
131views Robotics» more  ICRA 2006»
15 years 3 months ago
Gaits and Gait Transitions for Legged Robots
Abstract— This paper introduces the concept of gait transitions, acyclic feedforward motion patterns that allow a robot to switch from one gait to another. Legged robots often ut...
G. Clark Haynes, Alfred A. Rizzi
NPAR
2006
ACM
15 years 3 months ago
X-toon: an extended toon shader
: Some example effects achieved by our extended toon shader: continuous levels of abstraction (a); abstraction of near-silhouette regions: smoothing (b), and opacity (c); backlight...
Pascal Barla, Joëlle Thollot, Lee Markosian
IMR
2004
Springer
15 years 3 months ago
Reliable Isotropic Tetrahedral Mesh Generation Based on an Advancing Front Method
In this paper, we propose a robust isotropic tetrahedral mesh generation method. An advancing front method is employed to control local mesh density and to easily preserve the ori...
Yasushi Ito, Alan M. Shih, Bharat K. Soni
SIGGRAPH
1996
ACM
15 years 1 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
SIGGRAPH
1994
ACM
15 years 1 months ago
Animating images with drawings
The work described here extends the power of 2D animation with a form of texture mapping conveniently controlled by line drawings. By tracing points, line segments, spline curves,...
Peter Litwinowicz, Lance Williams