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VIS
2004
IEEE
170views Visualization» more  VIS 2004»
15 years 11 months ago
Guaranteed Quality Triangulation of Molecular Skin Surfaces
We present an efficient algorithm to mesh the macromolecules surface model represented by the skin surface defined by Edelsbrunner. Our algorithm overcomes several challenges resi...
Ho-Lun Cheng, Xinwei Shi
82
Voted
ICRA
2009
IEEE
163views Robotics» more  ICRA 2009»
15 years 4 months ago
On fast surface reconstruction methods for large and noisy point clouds
— In this paper we present a method for fast surface reconstruction from large noisy datasets. Given an unorganized 3D point cloud, our algorithm recreates the underlying surface...
Zoltan Csaba Marton, Radu Bogdan Rusu, Michael Bee...
VMV
2000
169views Visualization» more  VMV 2000»
14 years 11 months ago
A Non-Linear Subdivision Scheme for Triangle Meshes
Subdivision schemes are commonly used to obtain dense or smooth data representations from sparse discrete data. E. g., B-splines are smooth curves or surfaces that can be construc...
Stefan Karbacher, Stephan Seeger, Gerd Häusle...
VIS
2009
IEEE
300views Visualization» more  VIS 2009»
15 years 11 months ago
Predictor-Corrector Schemes for Visualization of Smoothed Particle Hydrodynamics Data
Abstract--In this paper we present a method for vortex core line extraction which operates directly on the smoothed particle hydrodynamics (SPH) representation and, by this, genera...
Benjamin Schindler, Raphael Fuchs, John Biddisco...
CGI
2006
IEEE
15 years 3 months ago
Appearance and Geometry Completion with Constrained Texture Synthesis
A novel approach for appearance and geometry completion over point-sampled geometry is presented in this paper. Based on the result of surface clustering and the given texture samp...
Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zh...